Around this time, the site had 3,712 articles. In December 2013, Edge considered The Cutting Room Floor to be the largest and best-organised catalogue of unused video game content. The site's goal is to catalogue 'as many deleted elements as possible from all sorts of games'.
According to Xkeeper, the site's members co-operatively analyse their findings to work out how to re-enable content. Its members analyse video game code and content using various tools, such as debuggers and hex editors, and if something interesting is found, an 'uncover' starts.
The site has since specialised in what gaming media, including Edge and Wired, have likened to video game archaeology Kotaku described them as 'routinely responsible' for it. In the late 2000s, Alex Workman, better known as Xkeeper, reworked the site into a wiki, which launched on 2 February 2010. It mainly focused on Nintendo Entertainment System games, and was occasionally updated. The Cutting Room Floor was started by Rachel Mae in 2002 as part of a blog.
The reworked site is considered by Edge to be a major catalogue of unused video game content. The site started out as part of a blog but was reworked and relaunched as a wiki in 2010. The site and its discoveries have been referenced in the gaming press. The Cutting Room Floor ( TCRF) is a website dedicated to the cataloguing of unused content and leftover debugging material in video games.